Native Android studio

We build Android apps, but we never harvest your data

LIPOKE creates native Android games using Kotlin and Jetpack Compose that run without a network connection.

  • Android‑native
  • No ad ID
  • Offline‑first
Bakery Tycoon
Jetpack Compose UIZero third‑party trackersWorks offline
  • Offline‑first
  • Jetpack Compose
  • Privacy by design
  • Kotlin
  • Android‑native
  • Accessibility

What we do

We handle every step of Android game development in‑house.

Accessibility

TalkBack labels, readable contrast and large‑text support are built in from the start.

Compose interfaces

Declarative UI with Material 3, adaptive layouts and subtle motion.

Offline‑first data

Room and DataStore store everything locally, so the game works on a plane or in a tunnel.

Battery & performance

We profile startup, jank and background work, then monitor Android Vitals after each release.

Long‑term care

Signed builds, staged rollouts on Google Play and steady updates as Android evolves.

Native Android games

Kotlin from day one. Apps that feel at home on Android and run smoothly on modest devices.

12:30
Bakery Tycoon
Status2195
Detail

A closer look

Bakery Tycoon

Bakery Tycoon follows the same rules as every app we ship: native Android, fast launch, no data leaves the device.

  • Stores all data locally
  • Requests only necessary permissions
  • Runs without an internet connection
  • No accounts, ads, or analytics SDKs
  • No ad ID
  • Kotlin
  • Android
  • Offline‑first
Read the privacy policy

Our process

A short, predictable path from idea to released app.

  1. Discovery

    We define the problem, the users and the boundaries of the app.

  2. Architecture

    We sketch screens, data flow and permissions before writing production code.

  3. Build

    Kotlin, Compose and tests, delivered in small builds you can install and try.

  4. Release and care

    Staged rollout on Google Play, then monitoring, fixes and updates for new Android versions.

UIComposeState holderViewModelDomainuse casesLocal DBRoom

One-way data flow: the interface observes state, and the repository owns the data.

Tools we trust

A small, deliberately plain toolbox that keeps apps easy to maintain.

WorkManager

Reliable background jobs that respect battery limits.

Play Console

Staged rollouts, vitals and release tracking.

Room

Typed local database for offline data.

Hilt

Dependency injection that keeps modules testable.

Gradle CI/CD

Repeatable builds and checks on every change.

Kotlin

Concise, null‑safe code that is easy to review.

Material 3

Consistent visual language with adaptive components.

Jetpack Compose

Declarative screens that adapt to phones and tablets.

Where we don't compromise

Four rules we hold firm, no matter the project.

Zero tracking by design

We do not add analytics, ad SDKs or fingerprinting.

Battery discipline

We treat background work and wake‑ups as a cost, and we measure them.

Accessible interfaces

Screens work with TalkBack, large text and sensible contrast.

On‑device by default

Your data is processed and stored on your phone.

In plain words

What we do

What we never do

Keep player data on the device
Sell or share personal data
Support what we ship after release
Hide behaviour behind vague policies
Build native Android games in Kotlin
Ship features nobody asked for
Explain every permission in plain words
Add advertising IDs or tracking SDKs

Common questions

Straight answers, no fine print.

What do you do with user data?

Our games keep data on the device. We do not run analytics or ad SDKs, and we do not sell data.

Which platforms do you support?

Android only. We go deep on one platform instead of spreading thin.

Do you support apps after release?

Yes. We ship fixes, adapt to new Android versions and keep dependencies current.

What does LIPOKE do?

We build and maintain Android games end to end, with offline use and privacy as defaults.

How can I contact you?

Write to odette4renard@gmail.com or use the contact form on this page.

Company details

Here is who stands behind LIPOKE and the apps it builds.

Talk to us

Send a short note about your project — your email app does the rest.

odette4renard@gmail.com

Privacy, in short

Our games collect no personal data, use no advertising ID and include no third‑party trackers. Everything stays on your device. Read the full policy for each app below.

  • No personal data collected
  • No advertising ID
  • Delete the app, delete your data